

However, this is a base class from which other classes inherit, meaning that the FOV you change on this class is applied everywhere on the game, with the exception of subclasses that already override the FOV of this base class (which is, in part, one of the reasons why editing the FOV on SFXCameraMode may not affect cutscenes). On Mass Effect 3, there is a class that controls the camera FOV, which is the one you're already using, its called SFXCameraMode.

Hi, I know this post is already a bit old, but maybe you or someone else will still find the answer useful.
